The way to get back to that rational state is to breathe, and push through. Every time you overcome things like that, the game shows you that everything is how it should be. It demonstrates how anxiety blocks out your rational thinking.Īnd lastly I like how it shows this being overcome. There's a couple of other ways it manifests, like Sunny's staircase seemingly stretching on forever, or him imagining the thousands of spiders surrounding him. You can't grasp what the something is, it's some abstract, irrational fear that hits you out of nowhere for no good reason. The way you will often be doing some upbeat quest and suddenly something will appear to you, make a creepy noise and add fear to a situation in which there's logically nothing to worry about really hits on how anxiety feels. Even though it's revealed this fear Sunny and Basil feel comes from extreme guilt, the symptoms still feel relatable. I liked the way anxiety was portrayed, I think it was done in a surprisingly realistic way. Any post deemed low effort will be taken down.Do not steal others' work without permission when posting content.Meta posts are allowed as long as they don't spark controversy.Posts that do not directly include OMORI content or OMORI-inspired content are off-topic and violate this rule.All posts must be directly relevant to OMORI. Don't include spoilers in post titles either, these will be removed. This includes references to NSFW material, even in a mocking manner. Absolutely no NSFW content or discussions allowed.Posts that cause inflammatory debate might be locked or removed.Don't start fights and take heated arguments elsewhere. Treat everyone with respect, just like you would in public.When the time comes, the path you’ve chosen will determine your fate. Navigate through the vibrant and the mundane in order to uncover a forgotten past. OMORI is a surreal psychological horror RPG Maker game.Įxplore a strange world full of colorful friends and foes.
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